Apparently I was mistaken about the Lua on iphone thing. They most certainly will not allow a Lua implementation into the app store. Apple barely allows managed code (you have to get special permission to run a special distribution). I don't have a link offhand, but it may be worth reading into. You may need to rewrite in Obj-C anyway if you port to iPhone due to Apple's restrictions on executing dynamic code. That said, scripting isn't a silver bullet for platform independence. I suspect you'd be fine as long as you're not doing any heavy math or iteration in your script code. See how fast Lua performs some various algorithms on the device. To best answer your question, I would suggest running some benchmarks. For example, Lua would not be great on a console platform because it tends to be very branchy, and some console platforms branch very slowly. Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?Īs far as scripting languages go, Lua is very fast, but like anything it varies depending on the processor. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Just as we organize our thoughts using a notepad, the free iWrite : AI Content Writer organizes your article content structures suggesting a few article outlines that saves you from the to and free of editing -which in turn boosts productivity.I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). ![]() ![]() The more relevant your content is, the more likely people will click on it and find you. ![]() The AI-written blogs can be further edited (paraphrased, shortened, extended).Using Content Writer, you can generate content that incorporates all the relevant keywords. Additionally, the Content Writer's blog/article is embedded with semantically relevant images, which help in making your content more engaging and appealing to the readers. Lua is specifically designed to be used as an embedded language, simply link to any C (or Obj-C, or C++) project, and use the C API to load scripts and run them. The AI Content Writer creates fully coherent text from start to finish, has good readability, adds keyword suggestions to generated text, is grammatically correct, plagiarism free. the Lua docs are very good, also read PIL (Programming in Lua) first edition is available online, the second edition is inexpensive on hard copy. Our Content Writer make blogs/articles from the title to keywords to the introduction paragraph to the outline, all within 3-4 seconds. All you need to do is provide a topic and It's a fully automated AI Content Writer that creates articles with little need for editing. IWrite : AI Content Writer allows you to write blog posts of up to 1500 words in just few seconds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |